WEB Slingers: A Spider-Man Adventure, features a “stuntronic” robot (outfitted in Spidey spandex) that performs elaborate aerial tricks, just like a stunt person. A catapult hurls the untethered machine 65 feet into the air, where it completes various feats (somersaults in one pass, an “epic flail” in another) while autonomously adjusting its trajectory to land in a hidden net.

“It’s thrilling because it can be hard to tell whether it’s a robot or a person — the stuntronic Spider-Man, it’s that good,” Wade Heath said as he joined the line to re-ride WEB Slingers in early August. Mr. Heath, 32, a recruiter for Pinkerton, the security company, described himself as “a major Disney nerd” who has, at times, been surprised that the company’s parks have not evolved faster.

three years to develop. Disney declined to discuss the cost of the stuntronics endeavor, but the company easily invested millions of dollars. Now that the technology has been perfected, Disney plans to roll it out at other parks. WEB Slingers, for instance, has been greenlighted for Disneyland Paris.

Bob Weis, who leads Disney’s 1,000-plus member Imagineering division. In the beginning, it was just an expensive research project with no clear outcome.

“It’s not easy to prove return on investment for never-considered-possible inventions,” Mr. Weis said. “Our longstanding history of creating experiences that completely wow guests — for them to suspend disbelief and live in that moment — has paved the way for acceptance of this inherent risk.”

But budgets are not endless. “We have to be discerning because, as you can imagine, we have plenty of amazing ideas, capabilities and stories,” Mr. Weis added.

Boston Dynamics, where he contributed to an early version of Atlas, a running and jumping machine that inspires “how did they do that” amazement — followed by dystopian dread.

Baby Yoda and swinging ones like Spider-Man — that are challenging to bring to life in a realistic way, especially outdoors.

About 6,000 animatronics are in use at Disney parks worldwide, and almost all are bolted to the floor inside ride buildings. It’s part of the magic trick: By controlling the lighting and sight angles, Disney can make its animatronics seem more alive. For a long time, however, Disney has been enamored with robotics as an opportunity to make the walkways between rides more thrilling.

“We want to create incredible experiences outside of a show box,” said Leslie Evans, a senior Imagineering executive, referring to ride buildings. “To me, that’s going to be next level. These aren’t just parks. They are inhabited places.”

Millennium Falcon: Smugglers Run, unveiled in 2019, asks groups of riders to work together to steer the ship. The ride’s queuing area features an impressive Hondo Ohnaka animatronic. (He’s a miscreant from the “Clone Wars” animated series.)

In 2003, Disney tested a free-roving animatronic dinosaur named Lucky; he pulled a flower cart, which concealed a puppeteer. In 2007, the company experimented with wireless animatronic Muppets that rode around in a remote-controlled vehicle and chatted with guests. (A technician operated the rig from afar.) Lucky and the Muppet Mobile Lab have since been retired.

play test” stage — a short, low-profile dry run at a theme park to gather guest feedback. Disney declined to say when or where.

Richard-Alexandre Peloquin was also towering in the air, except his lower body was ensconced in a contraption/costume that gave him legs the size of oil barrels and feet that resembled those of a Wampa, a furry “Star Wars” ice beast.

Asya Cara Peña, a ride development engineer, piped up with a rudimentary explanation. They were developing a full-body exoskeleton that could be applied to a wide variety of oversize characters — and that counteracted the force of gravity. Because of safety concerns, not to mention endurance, the weight of such hulking costumes (more than 40 pounds) could not rest entirely or even mostly on a puppeteer’s shoulders. Instead, it needed to be redirected to the ground.

“But it also needs to look natural and believable,” Ms. Peña said. “And it has to be something that different performers of different body types with different gaits can slip into with identical results.”

Just then, Mr. Becker began to sway unsteadily. “Whoa! Be careful!” Ms. Peña shouted, rushing to help him sit down on an elevated chair.

“We still have a long way to go,” Mr. Becker said a bit sheepishly. “The challenge is to not just have a big idea, but to get it all the way to the park.”

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