first major game adaptation in three decades to receive a “fresh” designation on Rotten Tomatoes, the review-aggregation site. Since then, two more adaptations, “Sonic the Hedgehog” (Paramount) and “The Angry Birds Movie 2” (Sony) have been critical and commercial successes.

“Quality has definitely been improving,” said Geoff Keighley, creator of the Game Awards, an Oscars-like ceremony for the industry.

The most recent game-to-film entry, “Mortal Kombat” (Warner Bros.), received mixed reviews but has taken in $41.2 million in the United States since its release last month, a surprisingly large total considering it was released simultaneously on HBO Max and theaters were still operating with strict coronavirus safety protocols.

Mr. Panitch acknowledged that “video game movies have a checkered history.” But he added, “Failure is the mother of invention.”

Game adaptations, for instance, have often faltered by trying to rigidly replicate the action and story lines that fans know and love. That approach invites comparison, and movies (even with sophisticated visual effects) almost always fail to measure up. At the same time, such “fan service” turns off nongamers, resulting in films that don’t connect with any particular audience.

“It’s not just about adapting the story,” said Michael Jonathan Smith, who is leading Sony’s effort to turn Twisted Metal, a 1995 vehicular combat game, into a television series. “It’s about adapting how you feel when you play the game. It has to be about characters you care about. And then you can slide in the Easter eggs and story points that get fans absolutely pumped.”

“Uncharted” is a prequel that, for the first time, creates origin stories for the characters in the game. With any luck, such storytelling will satisfy fans by giving them something new — while also inviting nongamers, who may otherwise worry about not knowing what is going on, to buy tickets. (The producers of “Uncharted” include Charles Roven, who is known for the “Dark Knight” trilogy.)

“It’s a question of balance,” said Asad Qizilbash, a senior Sony Interactive executive who also runs PlayStation Productions, an entity started in 2019 and based on Sony’s movie lot in Culver City, Calif.

Unlike in the past, when Sony Pictures and Sony Interactive pledged to work together and ultimately did not, the current collaboration “has weight because there is a win for everyone,” Mr. Qizilbash added. “We have three objectives. Grow audience size for games. Bring product to Sony Pictures. Showcase collaboration.”

The stakes are high. A cinematic flop could hurt the game franchise.

“It’s risky,” Mr. Qizilbash allowed. “But I think we can do it.”

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Epic Games, the maker of Fortnite, raises $1 billion in a funding round.

Epic Games, the video game developer that produced the hit game Fortnite, said Tuesday that it had raised $1 billion in funding, valuing the company at $28.7 billion.

Sony, the creator of the PlayStation game console, invested $200 million, Epic said, and Appaloosa Management, Baillie Gifford and Fidelity Management were also among the investors.

Epic’s most recent funding round came last summer, when it raised $1.78 billion to value the company at $17.3 billion. Sony invested $250 million at the time.

Epic, based in Cary, N.C., was founded in 1991 by Tim Sweeney, the company’s chief executive. It found success with Unreal Engine, a platform other developers could use to create games, and with the Gears of War video game franchise in the mid-2000s. Tencent, the Chinese internet giant, owns a 40 percent stake in the company.

most popular video games, and spawned a new generation of livestreaming. It made gamers who broadcast their play of Fortnite, like Tyler Blevins — known as Ninja — into wealthy celebrities.

Evan Van Zelfden, the managing director for Games One, an advisory firm, said Epic’s latest funding round was another indicator of the success the gaming industry had seen since the pandemic forced people indoors and glued them to their screens.

He speculated that the eventual next stage for Epic could be an initial public offering, a move that would “break the market.”

Epic’s funding round comes as the company prepares to take Apple to court next month in a dispute over the App Store commission that Apple collects from app developers, including on purchases made within Fortnite when users are playing on their iPhones.

Last August, Epic encouraged Fortnite players to pay the company directly rather than go through Apple or Google, prompting the two companies to boot Fortnite from their respective app stores. Epic responded with lawsuits.

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